Anti Teaming Cover

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⌜Anti-Teaming System⌟

Last synced: Jul 25, 2026, 10:29 PM UTC

Anti-Teaming System


General Information

The Anti-Teaming System provides scaling buffs based on how much damage a player takes from multiple sources. Any additional damage taken from multiple sources increases the duration of the active buffs. The goal of this system is to make teaming more fun and fightable for the targeted player, turn the targeted player into a temporary “boss fight”, and create a greater challenge for players who are teaming.

Squad Information

Hitboxes only hit enemies if you hit both an enemy and a squad member at the same time. Overall, squad members deal less damage to each other.

Anti-Teaming Stages


Stage 1

Low Damage from Multiple Sources


Stage 2

Medium Damage from Multiple Sources


Stage 3

High Damage from Multiple Sources


End Result at Maximum Stage (Stage 3)

By the final stage:


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