👊┊Specialities┊👊
⌜Spin⌟
Description:
The Spin is a state of rotation defined by its closeness to perfection, that perfection being the Golden Rectangle.
- Spin can be obtained by giving $5,000 and a Steel Ball to Gyro Zeppeli.
- Spin requires 22 Skill Points to complete the skill tree.
- If standless, moves will play Gyro Zeppeli sound effects.
- Quotes will also be changed too.
- If the Eye of the Saint's Corpse is equipped, the Scan ability can be unlocked in the skill tree.
- Currently Bugged: Doesn’t Require Eye to Use.
- Pose Music: JoJo's Bizarre Adventure : Steel Ball Run OST - Gyro Zeppeli's Theme
- Bonus:
- While Wearing Gyro's Outfit, the Steel Balls seen on Gyro’s Pants are brought out when spin moves are performed.
- Passive: Super Spin
- Gyro's Shirt has a passive stat that allows you to do Super Spin on the 3rd consecutive Golden Steel Ball Throw.

Spin Moveset
Steel Ball Throw
The Spin user charges the Spin into a Steel Ball and throws it.
- Blockable, Cancelable.
- 50% Impact, 15% Slash, 35% Piercing.
- Cooldown: 10s.

Double Steel Ball Throw
Hold Middle Mouse Button + Steel Ball Throw to throw two Spin imbued Steel Balls. Requires 15% of BAR to use.
- Blockable, Cancelable.
- 50% Impact, 15% Slash, 35% Piercing.
- Cooldown: 10s.

Spin Punch
The user charges Spin into their right hand and throws a punch.
- Hyperarmor, Parryable, Unparryable (GOLDEN SPIN), Block Break, Ragdoll.
- Golden Spin version ragdolls for a longer duration.
- 80% Impact, 10% Slash, 10% Piercing.
- This move has a finisher.
- Cooldown: 18s.

Redirection
The user charges the Spin into their body, allowing them to reflect incoming attacks.
- Counter.
- Cooldown: 23s.

Scan
The Spin user combines the Saint’s eye with the power of the Spin to create ripples that reveal enemy weakspots, staggering them after doing enough damage.
- Cooldown: 22s.

Ricochet Throw
The Spin user follows up with a steel ball that ricochets off the hovering scan steel ball, targeting the nearest enemy. Use once to throw a hovering steel ball, then use again to ricochet another auto-aim Steel Ball off of it.
- Cooldown: 22s.

Spinning Steel
The Spin user charges the Spin into a Steel Ball and throws it onto the ground, creating a whirlwind that pulls opponents in.
- Blockable, Cancelable.
- 50% Impact, 15% Slash, 35% Piercing, 100% Pure (Wind).
- Cooldown: 20s.

Golden Spin
The Golden Spin is a superior state of rotation. Pressing certain Spin abilities again right before you cast them will allow you to use the Golden Spin to enhance them.
- Gold Spin enhances damage and move properties.

Skill Tree:
Speciality Mastery:
- Spin Mastery I - 1 Skill Point
- Spin Mastery II - 1 Skill Point
- Spin Mastery III - 1 Skill Point
- Spin Mastery IV - 1 Skill Point
- Spin Mastery V - 1 Skill Point
Skill Nodes:
- Steel Ball Throw - 1 Skill Point
- Double Steel Ball Throw - 2 Skill Points
- Spin Punch - 2 Skill Points
- Redirection - 2 Skill Points
- Scan - 2 Skill Points
- Ricochet Throw - 1 Skill Point
- Spinning Steel - 3 Skill Points
- Golden Spin - 4 Skill Points
Passive Nodes:
- Super Spin (Ball Breaker) - Requires Gyro’s Shirt
Skill Tree Picture:
